Pascal de Man


Pascal's journey into the realm of technology and human behavior began in his early childhood, driven by an insatiable curiosity about how things function. From dismantling objects to uncover their hidden worlds, to reassembling them in improved forms, he developed a deep fascination for understanding the inner workings of both the physical and human realms. This passion found a perfect outlet when he encountered his first computer, enabling him to merge his analytical mindset with programming.

From that point forward, he delved into the realm of analyzing (re)actions, seeking patterns and optimizing processes using both human and machine interactions. This exploration led him to pursue a study in Advanced Informatics, followed by Interactive Media Design at the Willem de Kooning Academy in Rotterdam. During his time there, he honed his skills in crafting user-centered solutions, blending diverse media and platforms to achieve his objectives.

After completing his studies, Pascal, alongside Olivier and Roeland Otten, co-founded the internet studio Toxit and the innovative Holland-Interactive in 2009. Since then, he has been working as a freelance internet and multimedia programmer based in Rotterdam. Over the years, his expertise has been applied to a wide range of projects, encompassing websites, games, mobile apps, data visualisations, navigation systems, books, video browsers, pattern and profile generators, interactive videos, art installations, and product prototypes.

In addition to his professional work, Pascal embraced a teaching role in 2011. Initially at the Communication and Multimedia Design department of the Rotterdam University of Applied Sciences until 2013. There, he imparted his knowledge to first and second-year students, introducing them to the fundamentals of front-end development and prototyping. Starting 2012, he expanded his instructional endeavors to the Graphic Design department of the Royal Academy of Arts in The Hague. Throughout his teaching experience, Pascal has held various positions as a Coding tutor, guiding students in realizing their interactive projects across web, print, physical space, and beyond.

Pascal de Man's diverse experiences and expertise have shaped him into a dynamic professional who combines a deep understanding of technology with an appreciation for human behavior and creative problem-solving. He continues to make significant contributions to the fields of internet and multimedia programming while nurturing the next generation of innovative minds through his teaching endeavors.

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It's Dutch Design

Toekomst Cultuurbeleid


Next Nature Network

AP Valletta


MIARD, Digital Archive

HUBOT Job Agency

The Image Society

Advies Arbeidsmarkt

Letter to Humanity

Heroes Museum

Basic Cultural Infrastructure

Visit Oman

Prijs voor Jonge Kunstkritiek

Buro MA.AN

Open Archive

Nederland van Morgen

Straatsma Studio

Studio Wolfpack

Mieke Gerritzen

Public Innovation Procurement

Koert van Mensvoort

Council for Culture

History is ours

Esther Janssen

Nano Supermarket

Attention Radar


Slewe Gallery

Rayfish Footwear

Studio Wieki Somers

Hiryczuk / Van Oevelen

Chris Kabel


Juurlink [+] Geluk

Joep Jacobs

Heartbeat Iran

Roeland Otten

Infographics Council for Culture

Master Artistic Research



KCAP Architects & Planners




After Theatre?


Research Group Art Practice and Development

Maritime Museum Rotterdam

Poetry Compressor

Rob Stolk

Neisser | Zöller

Netherlands Architecture fund

Website / 2006

Website for the Netherlands Architecture Fund. It resembles the layout of an application form, where the boxes are proportionally sized to the amount of content they contain.

Commisioned by The Netherlands Architecture Fund /
Together with Roeland Otten.


Realtime database / 2006

During the theater conference Na(ar) het Theater on Februari 17 – 19th 2006, a total of 2.421 important words were recorded, supplemented with various types of metadata and stored in an XML database. The gathered input was used to display various colorful dynamic barcode diagrams and animations.

The conference was initiated by the Research Group Art Practice and Development of the Amsterdam University of the Arts.

Concept and design by Niels Schrader and Louise Moana Kolff.

(on)geloofstest voor kinderen

Educational game / 2006

Game for primary school children, in which the similarities and differences between the main religions in the Netherlands are being shown. By answering a series of questions spread out over various levels, a religious profile is created, helping them get a better understanding of eachother.

Commissioned by VPRO - Villa Achterwerk and Holland Harbour / Together with Olivier Otten, Roeland Otten and Ingeborg Janssen.

Jef Poldervaart

online portfolio / 2006

Website showing the work of writer, painter, musician, director and photographer Jef Poldervaart. It shows an animated representation of the artist's studio, in which a model shows you around and flicks through a stack of Jef's photographic paintings, while listening to some of his tunes.

Together with Olivier Otten and Roeland Otten.


Website & Interactive Map / 2005

The website documents Elodie Hiryczuk and Sjoerd van Oevelen's expedition to the island Surtsey for their temporary art project Landfall. It provides additional information on the project; more detailed documentation material is made available when a respective square in the map is selected and enlarged.

In 2005 the website has been awarded the red dot for high design quality.

Together with Niels Schrader.

Slewe Gallery

Website / 2004 – 2012

Slewe Gallery focusses on contemporary arts and abstract painting. The website is regarded as a virtual extension of the physical exhibition venue. It allows the visitor to enter the gallery space in a different way than with traditional websites and uses navigation as an essential part of the user’s information experience.

In 2004 the website has been awarded the red dot: best of the best
and nominated for the red dot: junior prize award.

Together with Niels Schrader.

Zoom – The tangible past

Prototype for an interactive film / 2004

The interactive installation is based on footage from Willem Wit’s documentary film 'Het stoffelijk geheugen'. By touching a glass screen and scaling the floating interface controls, the user navigates through individual chapters. Zooming in and out on the digital projection makes the context of particular sequences open up: the more abstract the moving picture, the more concrete is the tone, the vaguer the voice, the clearer becomes the visual display.

Zoom is a prototype for an interactive film, developed by Niels Schader and Willem Wits during the workshop stifo@sandberg, that took place in 2003/2004.

Concept and design by Niels Schader and Willem Wits.