PASCAL DE MAN BIO + CONTACT

Pascal de Man

Biography

Since my early childhood I've been fascinated by how things work. Items got taken apart, giving away what world was hidden inside them and – when I saw fit – combined, or put back together in (preferably) an improved form. Over the years this fascination grew and started to involve an interest in how and why people work. As soon as the first computer entered my life, it turned out that I could use this device combined with both extremes of the spectrum to create computer programs.

From here on, (re)actions from both humans and machines alike got analysed for recurring patterns that could be optimised or used to predict possible future steps. All of this led to me signing up for a study in Advanced Informatics followed by Interactive Media Design at the Willem de Kooning Academy in Rotterdam. During this time, I learned how to create user-centered solutions and to mix various media and platforms to achieve my goals.

After the Academy Olivier Otten and I founded internet studio Toxit and – together with his brother Roeland - Holland-Interactive. Since 2009, I'm active as a freelance internet and multimedia- programmer based in Rotterdam. Over the years I've worked on projects varying from websites, games, mobile apps, data visualisations, navigation through venues and books, video browsers, pattern- and profile generators, interactive videos, art installations, product prototypes etc.

Since 2011, I'm also active as tutor. Up to 2013 at the Communication and Multimedia Design departement of the Rotterdam University of Applied Sciences. Here I teached first and second years students the basics of front-end development and prototyping. Starting 2012 I'm active at the Graphic Design department of the Royal Academy of Arts in The Hague as well. Throughout the years I've worked in various positions as Coding tutor, helping students realize their interactive projects, be it for the web, print, physical space or anything in between.

Get in touch

Thanks for your message

I'll get back to you asap!

Oops .. something went wrong!

Please try again in a minute, or try to contact me by phone or mail instead.

try again

Contact Details

Pascal de Man
Coolhaven 156A1
3024AM Rotterdam
The Netherlands

+31 (0) 611 355 766
mail@pascaldeman.com
linkedin.com/in/pascaldeman

VAT no.    NL001639472B77
CoC/KvK  24454957

IBAN NL03ABNA0539459216
BIC   ABNANL2A

It's Dutch Design

Toekomst Cultuurbeleid

Self-Design

Next Nature Network

AP Valletta

Theaterkrant

MIARD, Digital Archive

HUBOT Job Agency

The Image Society

Advies Arbeidsmarkt

Letter to Humanity

Heroes Museum

Basic Cultural Infrastructure

Visit Oman

Prijs voor Jonge Kunstkritiek

Buro MA.AN

Open Archive

Nederland van Morgen

Straatsma Studio

Studio Wolfpack

Mieke Gerritzen

Public Innovation Procurement

Koert van Mensvoort

Council for Culture

History is ours

Esther Janssen

Nano Supermarket

Attention Radar

Order

Slewe Gallery

Rayfish Footwear

Studio Wieki Somers

Hiryczuk / Van Oevelen

Chris Kabel

iYou

Juurlink [+] Geluk

Joep Jacobs

Heartbeat Iran

Roeland Otten

Infographics Council for Culture

Master Artistic Research

Schauenstein

PowerCursor

KCAP Architects & Planners

Selfcontrol­freak

PhDArts

Viewmaster

After Theatre?

ConClub

Research Group Art Practice and Development

Maritime Museum Rotterdam

Poetry Compressor

Rob Stolk

Neisser | Zöller

Netherlands Architecture fund

Website / 2006

Website for the Netherlands Architecture Fund. It resembles the layout of an application form, where the boxes are proportionally sized to the amount of content they contain.

Commisioned by The Netherlands Architecture Fund /
Together with Roeland Otten.

<ANARCHIV/>

Realtime database / 2006

During the theater conference Na(ar) het Theater on Februari 17 – 19th 2006, a total of 2.421 important words were recorded, supplemented with various types of metadata and stored in an XML database. The gathered input was used to display various colorful dynamic barcode diagrams and animations.

The conference was initiated by the Research Group Art Practice and Development of the Amsterdam University of the Arts.

Concept and design by Niels Schrader and Louise Moana Kolff.

(on)geloofstest voor kinderen

Educational game / 2006

Game for primary school children, in which the similarities and differences between the main religions in the Netherlands are being shown. By answering a series of questions spread out over various levels, a religious profile is created, helping them get a better understanding of eachother.

Commissioned by VPRO - Villa Achterwerk and Holland Harbour / Together with Olivier Otten, Roeland Otten and Ingeborg Janssen.

Jef Poldervaart

online portfolio / 2006

Website showing the work of writer, painter, musician, director and photographer Jef Poldervaart. It shows an animated representation of the artist's studio, in which a model shows you around and flicks through a stack of Jef's photographic paintings, while listening to some of his tunes.

Together with Olivier Otten and Roeland Otten.

Landfall

Website & Interactive Map / 2005

The website documents Elodie Hiryczuk and Sjoerd van Oevelen's expedition to the island Surtsey for their temporary art project Landfall. It provides additional information on the project; more detailed documentation material is made available when a respective square in the map is selected and enlarged.

In 2005 the website has been awarded the red dot for high design quality.

Together with Niels Schrader.

Slewe Gallery

Website / 2004 – 2012

Slewe Gallery focusses on contemporary arts and abstract painting. The website is regarded as a virtual extension of the physical exhibition venue. It allows the visitor to enter the gallery space in a different way than with traditional websites and uses navigation as an essential part of the user’s information experience.

In 2004 the website has been awarded the red dot: best of the best
and nominated for the red dot: junior prize award.

Together with Niels Schrader.

Zoom – The tangible past

Prototype for an interactive film / 2004

The interactive installation is based on footage from Willem Wit’s documentary film 'Het stoffelijk geheugen'. By touching a glass screen and scaling the floating interface controls, the user navigates through individual chapters. Zooming in and out on the digital projection makes the context of particular sequences open up: the more abstract the moving picture, the more concrete is the tone, the vaguer the voice, the clearer becomes the visual display.

Zoom is a prototype for an interactive film, developed by Niels Schader and Willem Wits during the workshop stifo@sandberg, that took place in 2003/2004.

Concept and design by Niels Schader and Willem Wits.